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- Panzer General Scenario Editor
-
- By
- Mark Edwards
- P.O. Box 111
- Hoboken, NJ 07030
-
- Intro:
-
- This is an editor for Panzer General which will open up a whole
- new games to you. What if the Germans ran into U.S. Marines in
- Poland? Now that would certainly change things. Or you could
- create your own real life battles that were not included in the
- original game.
-
- I wrote this shortly after I wrote "Panzer General Save File
- Editor". And I would like to thank everyone who has registered
- their copy. If you missed the "Save File Editor" it can be found
- on Compuserve in the Gamer library, and from what I am told on many
- other On-line services. It was also featured in "PC Gamer"
- magazine, July 1995, in the T. Liam McDonald's Extended Play
- column. The were also kind enough to put is on the CD that comes
- with the magazine. If you still cannot find it, you can write to
- me along with $4.00 and I will send you a copy.
-
- Now back to the Scenario Editor. I spent a lot of time trying
- to perfect it so any variable in the game could be altered. This
- version does not allow full editing but close to it. The reasons
- for this are: 1) Have not had enough time to figure out every bit
- and byte. 2) If I do not send this out now, no one will ever get
- to use it. 3) Once you register I will be certain to get you copy
- that has the most updated features available.
-
- If you have the spare time and patience to identify what those
- number on the F3 screen do or the ?? of F4. I would be more than
- happy to add it to the documentation or change the label on the
- screen. If you known of an other variable in the game maybe I
- could locate it in the file and put it in the editor program also.
- I know there is a Panzer General Book out there but I did not pick
- up a copy. It has a lot of good information on the game. I am
- sure with some feedback I would be able to update this program.
-
- Remember to register, for only $6.00. When any updates become
- available I will send them to all registered users.
-
-
-
- Thank you, Mark Edwards
-
-
- -----------------------------------------------------------------
- Editor Instructions:
-
- Put PANZSCNE.EXE in the directory containing the MAPXX.SET
- files. Other files used are: GAME000.*, MAPNAMES.STR, and
- PANZEQUP.EQP. When you run the program you will be prompted to
- enter in a map number. This number corresponds to the different
- scenarios in the game, 001 = Poland, 002 = Warsaw, .... My strong
- suggestion is if you would like to edit 001, first make a backup
- copy of the following files: MAP01.SET, MAP01.STM, and GAME001.SCN.
-
-
- F2-Terrain Editor
- This will allow you to edit the map for the scenario. The
- number are stored in hex values so be sure to use CAPITAL letters.
- The F4 key will toggle you through the different types:
-
- Names: Corresponds to the names on the City/River screen
- Icons: The number of the image to be displayed
- Owner: The number of the country that owns that location.
- A flag will show at these locations.
- City : A value of 01, these are the objective locations to
- win the game.
- Road : I believe this is a movement value associated with
- traveling on a road.
- Moves: A movement values associated with moving through
- this location.
-
- After you change your values be sure to press F2 to save.
-
- F3-Scenario Editor
- This will allow you to edit variable in the scenario. This is
- not fully functional in the unregistered version. Use at your own
- risk. It is good for informational purposes.
-
- F4-Startup Troops
- This will allow editing of the troops at the beginning of the
- scenario. F4 will toggle between Axis and allied. The values have
- the following meaning:
-
- TYP - Correspond to the number on the equipment screen
- TRN - Transport type, number on the equipment screen
- used for trucks
- LOD - Transport type, number on the equipment screen
- used for planes and boats
- CN - Country
- X - x coordinate on the map
- Y - y coordinate on the map
- ST - Strength value
- EN - Entrench value
- ?? - ??
-
- F5-Equipment editor
- Allows browsing and printing of the equipment files.
-
- F6-City/River names
- Allows browsing, printing, and adding of names in the file.
-
- -------------------------------------------------------------------
-
- --- Tables -----------------
-
- Country numbers
-
- 10 - Poland
- 08 - Germany
- 0F - Norwegian
- 17 - British
- 07 - French
- 0D - Italian
- 0A - United States
- 14 - Russia
-
-
-
- Picture Icon numbers
- ------------------------------------------------------------------
- Clear: 81,82,8b,90,92
- Ocean: 00-19,1F,2A,49
- Ports: 1A,1C,1D,1B
- Rivers: 1E,20,28,29,34-41,46,47,48,E0,E2,E3,E4
- Mountain: 4B-7B,B4-C7
- Airfield: 80
- Swamps: 7C,85,86,90
- Citys: 7D,7E,7F
- Rough: 83,84,8C,8D,8E,8F
- Forest: 87-93
- Desert: B7,BA,BE,C2,C3
- Fortification: 93,97-AD,B2,B4,BE
- Bocage: 9A-9D,B0,B1
-
- Note: Not all numbers are in this table. Give them a try and
- remember to count in Hex.
- (0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F)